Jan 2026 —Remote
Mare- Designed and built the entire product end to end (visual archive exploration, clustered navigation, contextual metadata display, import flows) for a tool that organizes fragmented visual archives for designers, artists, and researchers.
- Architected the full stack: Next.js / TypeScript frontend, FastAPI / Python backend, Supabase (Postgres + pgvector), self-hosted embedding + LLM models on serverless GPU (Modal), Cloudflare R2, Stripe, GCP Cloud Run + Cloud Tasks.
- Built the clustering system at the core of the product: it auto-organizes visual archives by theme and similarity with no manual tagging.
- Onboarded 100+ designers, artists, and researchers in closed beta; processing 10,000+ reference items.
Aug — Dec 2025Remote
Date 0:0 — Sara Niroobakhsh & Wafaa Bilal- Lead developer for a mixed reality / VR gallery installation built with Unity and Meta XR SDK for standalone Quest 3.
- Engineered spatial transitions between physical space, Meta Passthrough MR, and fully immersive VR environments.
- Optimized assets to reduce scene memory by 60% while maintaining 90 FPS.
- Implemented real-time NoSQL database synchronization for concurrent multi-device installations.
- Procedurally mapped terrain and flora using satellite imagery of the region.
Jul 2025Warsaw, Poland
Architectural Association — Playful Cartographies- Invited to teach at "Playful Cartographies," a two-week AA Visiting School programme for international architecture and PhD students.
- Taught them to script and build interactive, spatial work in Unreal Engine and Unity.
May — Dec 2024Tokyo / Remote
Callback- Designed and built the company's main Next.js / TypeScript site with user-facing leaderboard — grew weekly active users from 25 to 250 in three months.
- Designed and implemented social features: user profiles, friend connections, in-app engagement flows. Doubled daily active users in one month.
- Built an enterprise dashboard with data visualizations, Stripe payouts, and automated Twilio-mailed reports — increased partner activity by 200%.
- Orchestrated on GCP Cloud Run with CI/CD pipelines and Docker.
Jun — Aug 2024Brooklyn, NY
NYU Tandon @ The Yard- Designed and built immersive Unreal Engine environments and Niagara particle simulations for commercial productions.
- Integrated multi-camera motion-capture and volumetric-capture pipelines into the production pipeline.
- Work presented at NYU engineering research conference and ArtsIT: 13th EAI International Conference.
May — Jul 2023Berlin, Germany
NEEEU Spaces GmbH- Built and shipped an AR filter for a BMW lifestyle-magazine campaign in Meta Spark Studio, faking volumetric 3D under a tight filter memory budget with custom rotation-tracking billboard and refraction shaders.
- Created Cinema4D assets and wrote custom shader code, halving rendering time in Meta Spark Studio projects.
- Prototyped a Unity spatial audio game with interaction design for visually impaired users — over 1,000 downloads after initial release.
Jun — Aug 2022Tokyo, Japan
Electronicos Fantasticos (Ei Wada)- Built electromagnetic instruments from obsolete electronics (CRT displays, electric fans, barcode scanners) with Ei Wada and the ensemble.
- Helped stage the ensemble's Fuji Rock Festival 2022 performance.
- Contributed to the WORLDWIDE Orchest Lab initiative for instrument-making across cities.
Mar — May 2021Remote
Full Stack Developer
Kermit Finance- Built a Serum DEX-based decentralised exchange and Metaplex NFT marketplace using TypeScript.
- Featured on Solana's ecosystem page during the first year.
Sep 2020 — Jan 2021Remote
Full Stack Developer
Slingshot- Built a competitive programming portal with React, Firebase, Node.js, Express, and Heroku for high schools.
- Mentored by engineers from Apple and Microsoft.