Aakarsh SinghProduct Engineer & New Media Artist
AboutCV

CV

Resume (tech) ↓Artist CV ↓

Experience

Jan 2026 —Remote

Co-founder & Product Engineer

Mare
  • Designed and built the entire product end to end (visual archive exploration, clustered navigation, contextual metadata display, import flows) for a tool that organizes fragmented visual archives for designers, artists, and researchers.
  • Architected the full stack: Next.js / TypeScript frontend, FastAPI / Python backend, Supabase (Postgres + pgvector), self-hosted embedding + LLM models on serverless GPU (Modal), Cloudflare R2, Stripe, GCP Cloud Run + Cloud Tasks.
  • Built the clustering system at the core of the product: it auto-organizes visual archives by theme and similarity with no manual tagging.
  • Onboarded 100+ designers, artists, and researchers in closed beta; processing 10,000+ reference items.
Aug — Dec 2025Remote

XR Software Engineer

Date 0:0 — Sara Niroobakhsh & Wafaa Bilal
  • Lead developer for a mixed reality / VR gallery installation built with Unity and Meta XR SDK for standalone Quest 3.
  • Engineered spatial transitions between physical space, Meta Passthrough MR, and fully immersive VR environments.
  • Optimized assets to reduce scene memory by 60% while maintaining 90 FPS.
  • Implemented real-time NoSQL database synchronization for concurrent multi-device installations.
  • Procedurally mapped terrain and flora using satellite imagery of the region.
Jul 2025Warsaw, Poland

Instructor & Curriculum Developer

Architectural Association — Playful Cartographies
  • Invited to teach at "Playful Cartographies," a two-week AA Visiting School programme for international architecture and PhD students.
  • Taught them to script and build interactive, spatial work in Unreal Engine and Unity.
May — Dec 2024Tokyo / Remote

Product Engineer

Callback
  • Designed and built the company's main Next.js / TypeScript site with user-facing leaderboard — grew weekly active users from 25 to 250 in three months.
  • Designed and implemented social features: user profiles, friend connections, in-app engagement flows. Doubled daily active users in one month.
  • Built an enterprise dashboard with data visualizations, Stripe payouts, and automated Twilio-mailed reports — increased partner activity by 200%.
  • Orchestrated on GCP Cloud Run with CI/CD pipelines and Docker.
Jun — Aug 2024Brooklyn, NY

XR Research Fellow

NYU Tandon @ The Yard
  • Designed and built immersive Unreal Engine environments and Niagara particle simulations for commercial productions.
  • Integrated multi-camera motion-capture and volumetric-capture pipelines into the production pipeline.
  • Work presented at NYU engineering research conference and ArtsIT: 13th EAI International Conference.
May — Jul 2023Berlin, Germany

XR Software Engineer Intern

NEEEU Spaces GmbH
  • Built and shipped an AR filter for a BMW lifestyle-magazine campaign in Meta Spark Studio, faking volumetric 3D under a tight filter memory budget with custom rotation-tracking billboard and refraction shaders.
  • Created Cinema4D assets and wrote custom shader code, halving rendering time in Meta Spark Studio projects.
  • Prototyped a Unity spatial audio game with interaction design for visually impaired users — over 1,000 downloads after initial release.
Jun — Aug 2022Tokyo, Japan

Technical Associate

Electronicos Fantasticos (Ei Wada)
  • Built electromagnetic instruments from obsolete electronics (CRT displays, electric fans, barcode scanners) with Ei Wada and the ensemble.
  • Helped stage the ensemble's Fuji Rock Festival 2022 performance.
  • Contributed to the WORLDWIDE Orchest Lab initiative for instrument-making across cities.
Mar — May 2021Remote

Full Stack Developer

Kermit Finance
  • Built a Serum DEX-based decentralised exchange and Metaplex NFT marketplace using TypeScript.
  • Featured on Solana's ecosystem page during the first year.
Sep 2020 — Jan 2021Remote

Full Stack Developer

Slingshot
  • Built a competitive programming portal with React, Firebase, Node.js, Express, and Heroku for high schools.
  • Mentored by engineers from Apple and Microsoft.

Selected Exhibitions, Performances & Screenings

2026
  • Dark Mofo(Live Visuals)
    Night Mass: Dead End · Hobart, Tasmania, Australia
  • I only experience things in latent space now.(Screening)
    Shortwave × Soft Centre, Sydney Opera House · Sydney, Australia
  • To Water A Dying Garden(Group Exhibition)
    Rizq Art Initiative — "In Good Company" · Abu Dhabi, UAE
2025
  • LAND(Screening)
    Ars Electronica Festival · Linz, Austria
  • LAND(Screening)
    NYUAD Capstone Exhibition · Abu Dhabi, UAE
  • Climate Cartographies(Performance)
    Alserkal Avenue · Dubai, UAE
  • Spoon Spade Shovel(Live A/V Performance)
    Jameel Arts Centre Youth Takeover · Dubai, UAE
2024
  • MUTEK.AE(Live A/V Performance)
    MUTEK.AE · Dubai, UAE
  • Abandoned Hotels of Zangsti(Online Group Screening)
    Re:Fest @ CultureHub · New York, NY
  • ArtsIT(Group Exhibition)
    13th EAI International Conference · Abu Dhabi, UAE
  • To Water A Dying Garden(Installation)
    MiZa Showcase · Abu Dhabi, UAE
2023
  • Collaborative Arts Fall Show(Installation & Performance)
    NYU Tisch · New York, NY
  • MANIFEST:IO(Group Exhibition)
    Alte Münze · Berlin, Germany
  • Real Art(Interactive Installation)
    Louvre Abu Dhabi University Takeover · UAE
2022
  • Fuji Rock Festival(Electronicos Fantasticos)
    Fuji Rock Festival · Niigata, Japan

Teaching

Jul 2025Warsaw, Poland

Instructor & Curriculum Developer

Architectural Association Visiting School
  • Taught international architecture and PhD students to script and build interactive, spatial work in Unreal Engine and Unity, at "Playful Cartographies" (AA Visiting School, Warsaw).
Aug 2022, 2024Tokyo, Japan

Instructor & Curriculum Developer

HLAB
  • Created and taught original syllabi on "New Media Art" (2022) and "Hyperreality, AI-generated Content & the Metaverse" (2024) to high school students.
  • Fully funded teaching fellowship.

Residencies & Professional Development

2025Warsaw, Poland

Visiting School — Playful Cartographies (Instructor)

Architectural Association School of Architecture
  • Taught the game-engine sessions at the Warsaw programme.
2025Dubai, UAE

Visiting School — Climate Cartographies (Participant + Performer)

Architectural Association School of Architecture
  • Attended as a student; performed Climate Cartographies at Alserkal Avenue at the closing showcase.
2025San Francisco, CA (Remote)

DWeb for Creators

Gray Area Foundation
  • Decentralized web technologies for creative practice.
2024Brooklyn, NY

XR Research Fellowship

NYU Tandon @ The Yard

Press & Publications

  • May 14, 2025
    “"Spoon Spade Shovel" is a layered Youth Takeover of Dubai's Jameel Arts Centre”Dazed MENA
  • 2025
    “AA Visiting School: Playful Cartographies”e-flux Announcements
  • Mar 9, 2023
    “UAE: What does it mean to be human? University students answer through AI art, interactive exhibits”Khaleej Times
  • Mar 8, 2023
    “Louvre Abu Dhabi concludes first edition of 'University Take Over the Museum' programme”Emirates News Agency (WAM)

Education

2021 — 2025Abu Dhabi, UAE

B.A. Interactive Media

New York University Abu Dhabi
  • GPA 3.92 / 4.0, cum laude. Minors in Computer Science, Sound Computing, Art History.
  • Relevant coursework: VR/AR Development, Shader Programming, Algorithms, Game Development, Natural Language Processing, 3D Modelling & Design.

Skills

Web
TypeScript, Next.js, React, React Native, Node.js, Express, WebSockets, Firebase, Docker, GCP, MongoDB
Creative coding
Three.js, A-Frame, p5.js, ml5.js, WebGL, Processing, Arduino, TidalCycles
Game engines & XR
Unreal Engine, Unity, Meta XR SDK, Meta Spark Studio, C#, C++
Shader & GPU
HLSL, GLSL, custom shader programming, real-time rendering
3D & A/V
Cinema4D, Blender, Maya, Bifrost, Redshift, Substance 3D Painter, TouchDesigner, Max/MSP, Ableton
Specialized
Motion Capture, Volumetric Capture, Photogrammetry, AI Model Training (LoRA / Stable Diffusion)
© 2026 Aakarsh Singh
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